The faster your team kills, the less likely EBSOH is going to be useful because you won't be stationary. Ignite arrows also causes scatter and the 15 or so fire damage is nothing to write home about other than the AoE, it's less than what you get from RtW or Expert Focus. Incendiary arrows is on 5 cooldown and is capped at 3 targets and it requires points in wilderness at 12 or 4 (3+1). Unfortunately heroes can't use GDW so orders will have to suffice.ĮBSoH is too demanding on energy, and casting it at the start of a fight means you have insufficient energy to finish the chain. Then we could add in Sloth Hunter's Shot (for when target is KD'd) which adds another 60 or so damage. Ideally a party member with Great Dwarf Weapon would be great since it is near guaranteed knockdown as well as +160 damage. Which is respectable but could be better. With some help (and no enemy defense) it will drop target below 50%, at which point we can fire 3 Needling Shots of ~70 damage for a total of 640 damage. Then we add in "Finish Him!" for ~180 damage (80 + deep wound) Triple Shot -> Dual Shot is +150 damage and 5 arrows of ~75% damage ~= 80 damage. Read the Wind is the only viable preparation because of the attribute split (max marks, rest in expertise/deadly arts). Then we need a way to burn out IATS quickly since 8 shots is a lot. I'm thinking "I am the Strongest!" might be good since it provides 160 armor-ignoring damage. However most of the other viable candidates lie in PvE skills. A good IAS + defense (Lightning Reflexes) is immediately available. I guess the main problem is that most of the bow attacks aren't that spectacular and don't have really long recharges, so it's hard to find something worthwhile for Assassin's Promise. I've been trying to make an Assassin's Promise marksman for a while but I never found something that worked well and didn't feel awkward. With conjures and other buffs, Triple shot does more damage than Sloth Hunter/Point blank/Sundering/Penetrating. In actuality, with respect to the 4 recharge and 10 energy on Sundering attack, with 11 expertise + Expert Focus will only allow you to use Sundering Attack (not both Sundering+ Penetrating attack) on recharge. If you're running Sundering+ Penetrating attack you probably want expert Focus to reduce energy cost, I've seen builds with Prepared shot too. Non barrage: Sloth hunter, d-shot, prep, Lightning Reflexes, 4 skills. Whatever build you run just make sure to bring d-shot. Panic doesn't work) then in theory you could run Choking Gas + Practiced stance. Else just run Conjure + I am the strongest, Ebon Vanguard Standard of Honor. You could try running order of pain, barbs, or something (on a hero) to capitalize on the physical triggers. Glass Arrows /Read the Wind/ Expert Focus and other preps, while neat, relegate you to single target damage. This means Dual shot/triple shot become much better. Without barrage/volley, you can opt for preparations. Sundering attack/Penetrating attack increase attack speed, although the +20ish isn't a lot. Point Blank shot/Zojun's shot are easily +40 if you run high expertise and a prep. On the other hand Sloth-hunter shot is frontloaded, ranged +50ish damage. Splinter weapon you can just use Volley twice, Barrage just uses p all 5 procs of splinter in one go.īurning Arrow can't compare with Blazing Spear, honestly (especially with adrenaline boosts, since 6 adrenaline is not a lot). It's the only ranged physical procs that hits a decent amount of targets (Volley hits 3) so Great Dwarf Weapon gets multiple triggers. The burning tacks on ~28 damage but Ignite arrows isn't armor ignoring and also causes scatter.īarrage is the only Ranger build that doesn't have an equivalent from another class. I agree with you about Incendiary arrows and Ignite arrows.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |